SKU: 71026506695
v brake gravel bike

v brake gravel bike Gravel V3 PRO (Premium Edition) – Full Carbon Gravel Bike SHIMANO 105 R7170/R7150 — 2×12 (DI2 Electronic) / Black Orange

Sale price$21.63 Regular price$24.03
Save 10%

Pay in installments of $6.01 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 2 - Aug 7

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

v brake gravel bike Gravel V3 PRO (Premium Edition) – Full Carbon Gravel Bike SHIMANO 105 R7170/R7150 — 2×12 (DI2 Electronic) / Black OrangeKey Components Wheel Size: 700C Frame Heights: 45 48 50 52 54 cm Colors: Multiple colors available (including Full Holographic) Weight: 9. 6 kg (all configurations) Frame & Structure Frame: Gravel V3, high modulus carbon fiber, XC geometry, internal cable routing, thru axle 12142 mm Fork: Gravel V3 carbon fork, 700C, thru axle 12100 mm Handlebar: TW 3K carbon fiber integrated cockpit (38080 40090 420100 mm), full internal cable routing, 30 outward

Key Components

  • Wheel Size: 700C
  • Frame Heights: 45 / 48 / 50 / 52 / 54 cm
  • Colors: Multiple colors available (including Full Holographic)
  • Weight: 9.6 kg (all configurations)

Frame & Structure

  • Frame: Gravel V3, high modulus carbon fiber, XC geometry, internal cable routing, thru-axle 12×142 mm
  • Fork: Gravel V3 carbon fork, 700C, thru-axle 12×100 mm
  • Handlebar: TW 3K carbon fiber integrated cockpit (380×80 / 400×90 / 420×100 mm), full internal cable routing, 30° outward flare
  • Seat Post: High modulus carbon fiber aero racing design (optional finishes available)
  • Clamps: Hidden screw integration system
  • Headset: CNC aluminum alloy sealed bearings (52×52 mm)
  • Bottom Bracket: T47 threaded system (variant dependent)

🚴 Drivetrain Options


Variant 1 – Shimano 105 R7120 Mechanical Hydraulic 2×12

  • System: Shimano 105 R7120 2×12 mechanical hydraulic
  • Shifters: Shimano 105 R7120 dual control levers
  • Front Derailleur: Shimano 105 R7100 2-speed
  • Rear Derailleur: Shimano 105 R7100 12-speed
  • Crankset: Shimano 105 R7100 Hollowtech II, 34–50T
  • Cassette: Shimano 105 R7100, 11–34T
  • Chain: Shimano HG6100 12-speed
  • Bottom Bracket: T47×24 mm threaded
  • Brakes: Shimano 105 R7070 hydraulic disc, 160/160 mm centerlock

Variant 2 – Shimano 105 R7170 Di2 Electronic 2×12

  • System: Shimano 105 R7170 Di2 electronic wireless 2×12
  • Shifters: Shimano 105 R7170 Di2 hydraulic levers
  • Front Derailleur: Shimano 105 R7150 Di2 2-speed
  • Rear Derailleur: Shimano 105 R7150 Di2 12-speed
  • Crankset: Shimano 105 R7100 Hollowtech II, 34–50T
  • Cassette: Shimano 105 R7101, 11–34T
  • Chain: Shimano HG-M7100 12-speed
  • Bottom Bracket: T47×24 mm threaded
  • Brakes: Shimano 105 R7170 hydraulic disc, RT70 centerlock 160/160 mm

Variant 3 – SRAM Rival eTap AXS Wireless 1×12

  • System: SRAM Rival eTap AXS wireless electronic 1×12
  • Shifters: SRAM Rival eTap AXS hydraulic wireless
  • Rear Derailleur: SRAM Rival XPLR eTap AXS 12-speed
  • Crankset: SRAM Rival DUB Wide, 42T
  • Cassette: SRAM XG-1251 XPLR, 10–44T
  • Chain: SRAM Rival 12-speed
  • Bottom Bracket: T47×29 mm DUB threaded
  • Brakes: SRAM Rival hydraulic disc, 160/160 mm centerlock

Wheelset & Tires

  • Hubs: RS aluminum alloy + carbon fiber body, 4 sealed bearings, Center Lock, F12×100 / R12×142, 24H front / 24H rear
  • Rims: AL7005 alloy wave profile, W19×H38 mm, 700C
  • Spokes: Circular 14G
  • Tires: MAXXIS Overdrive Excel, 700×40C, wire bead

Braking System

  • Shimano 105 R7070 / R7170 hydraulic disc (Shimano variants)
  • SRAM Rival hydraulic disc (SRAM variant)
  • Rotors: Shimano RT70 centerlock 160/160 mm

Additional Components

  • Saddle: 3D printed ergonomic saddle
  • Pedals: Lightweight aluminum alloy skid-resistant
  • Cables: JAGWIRE performance cables
  • Belt: PU anti-slip ergonomic coating

Included Accessories

  • Safety reflectors (front, rear, handlebar, seat post)
  • Bottle cage (PC) + tool kit
  • Manual + warranty card
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 71026506695

Discover Niche Categories That Outsell v brake gravel bike

Top-Converting Item to Boost Your Average Order

4.3 ★★★★★
Based on 18 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
A
Aurian Finney
New York, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Massapequa, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Battle Creek, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Lake Worth, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Alexandria, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015

recommand products